=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MajorMUD - Realm of Legends Sysop-Only Release Notes =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= For pre-1.1n sysop-only release notes and other MajorMUD information (including all the licensing terms), please refer to wccmmud.rln + Version 1.11p - 12/30/05 + 1) Fixed some regen related problems. 2) Fixed a problem with monsters regenning out of place. 3) Added new sys list lim commands: sys list newlim sys list newlim monster sys list newlim user sys list newlim user username sys list newlim name itemname (must be first word in item name) sys list newlim map mapnumber 4) Fixed a memory leak with regards to monster generation. 5) Added a coin sweep option to offline utilities. 6) Added a new ini flag for returning items/coin to players if they try to purchase from an NPC with the wrong amount. To enable this feature add the following to your ini: KID_GLOVES=1 If there is no entry for this, then it will behave as before. 7) Added a command that allows players to do a top list by class: example: top warrior 8) Fixed a crash related to robbing other players 9) Fixed a problem with Saracens giving too much experience. 10) Fixed a problem with Saracens not regenning in some areas. + Version 1.11o - 12/12/2003 + 1) Fixed problem with Duergar and Saracen invasions not working. 2) Added a new sign to New Haven with customizable text for sysops to post system rules or any important information they might like players to read. Make a text file with your notes and save it as NEWHAVEN.TXT. 3) Added a new sign to Silvermere with customizable text for sysops to post system rules or any important information they might like players to read. Make a text file with your notes and save it as SILVRMRE.TXT. + Version 1.11n - 08/28/2003 + 1) Attached a rubbish removal room to the sysop support chamber. 2) Added additional sysop triggerable invasions in the support room. saracen invasion - a hoarde of saracens invades the nekojin villiage. duergar invasion - a hoarde of duergars invade the iron mines. 3) Fixed one of the problems with the limited items list. Most items should now display correctly on it. 4) Added a new item to the sysop support room shop, the gold jewelled ring. This is the item that was requested by sysops to hand out as a reward item to players. The description is customizable in file wccring.dsc. Please use good judgement when handing out this item. It's intended to be a reward item for contests and such. 5) Level restricted the junkyard per requests in the sysop support forum. + Version 1.11M - 04/28/2003 + 1) No coding changes. + Version 1.11m - 02/03/2003 + 1) The Sys Unwrap command is no longer available 2) Sys goto Support is now only available to a player with the SYSOP key 3) Limited Items that can not be placed in a room will be sent to the sysop support room. Rooms have been added to the sysop support room to avoid overflooding. 4) It is now possible to trigger invasions from the support room. These invasions take place in the slums or the Darkwood Forest. Monsters that are generated by the trigger but not killed will be removed by an offline recovery. To avoid input problems it would be wise not to trigger these while using MegaMUD. The triggers can only be used once per cleanup. The triggers have been tested on both NT and DOS and should not malfunction, however they are available at your own risk. The trigger commands are as follows: orc invasion - A horde of orcs invades the Darkwood Forest cult invasion - An army of the Blood God invades the Slums red invasion - A horde of red dragons invades the Slums green invasion - A horde of green dragons invades the Darkwood Forest + Version 1.11l - 01/23/2003 + 1) No coding changes. + Version 1.11k - 01/03/2003 + 1) No coding changes. + Version 1.11j - 12/23/2002 + 1) No coding changes. + Version 1.11i - 12/21/2001 + 1) Added new option in wccmmutl, "Remove Items from all rooms", that will sweep all items (including limited) from all rooms, including gang houses. 2) Added new option in wccmmutl, "Remove items from non-ganghouses", that will sweep all items, including limiteds, from all rooms except gang houses. 3) Added new options, SYS_DISABLE_GANGS, SYS_LOG_DEATHS, and SYS_RESET_ROOMS, which are explained in the file wccmmud.rln with the rest of the .ini options. 4) Made more changes to further fix the experience display when a player types exp. 5) Several bug fixes that were found in Mod 9. + Version 1.11h - 11/30/2001 + 1) Fixed toplist display for characters that have passed the 4.2 billion mark. 2) Fixed toplist display for characters that have rerolled and retained some experience. 3) Fixed display of experience to next level in the player's exp line. 4) Added the command "unstock all" for gangshop owners to fix the problem where shops did not have all 10 slots available to them. 5) Added new logging to the wccmmud.log for ganghouse cleanup. It should now list every room that belongs to each house, making it easier to track which house is holding which limited items for sysops with strict hoarding rules. 6) Added new logging to the wccmmud.log file that records when a player dies and if they were "killed," "suicided" or "rerolled". It currently doesn't distinguish if they were killed by a player or a monster, but that will be added later. 7) Removed the spam logging that was happening when a player was converted to the new exp charts and changes to allow exp past 4.2 billion from the wccmmud.log file. 8) Added database conversion for new file formats to prevent current editors and viewers from immediately spoiling new versions. If you get an out of memory error during installation and conversion, please contact us at support@majormud.com for manual conversion steps when upgrading from a version prior to 1.11h. 9) Database conversions will make an automatic backup of your files during installation. If for any reason you need to roll back, those files will be found by doing a search for wcc*.wcb. Copy those files back to the .dat extension and run an offline recovery to restore. 10) Fixed several memory related issues that may or may not resolve the NT regen problems in prior versions. 11) Changed sys jail to become a more effective "time out" for problem users. This does *NOT* effect monster jail such as guards or the sheriff. Now, when a player is sent to jail using the sys god commands, they will be placed in "isolation" for 30 minutes, where they cannot speak, telepath, gossip, auction, broadcast, etc. They will only be able to sit and wear their time off or exit the realm. If they exit, their timer does not go away, it takes up where they left off when they come back. 12) Removed quest resetting via the smoky black talisman. Players will now be able to "pledge" an alignment after they have completed the 3rd alignment quest and before they have started the 5th alignment quest. This will convert their quest flags to the appropriate equivalent of the new aligment they have pledged. 13) Fixed the coding bug that allowed some bbses to access Module 8 areas without having purchased an activation code. 14) Misc. bugs fixed. + Version 1.11g + beta patch - 12/06/2000 + 1) Experience Bug created by previous number limit (aka 4.2 billion bug) NOTE: Be sure you have a current backup of your wccuser*.dat file before applying! 2) Misc. Bugs fixed + Version 1.11f - 09/06/2000 + 1) NT Cleanup Crash should now be fixed. Please report any problems. + Version 1.11e - 05/12/2000 + 1) Included new set of .HSE files to change buggy ganghouse room descriptions, BACKUP ANY CUSTOM .HSE FILES BEFORE INSTALLATION!!! 2) Changed logging of ganghouse tax to properly display a users bank account. + Version 1.11d - 05/02/2000 + 1) No coding changes. + Version 1.11c - 04/28/2000 + 1) Added GANGEXP option in WCCMMUD.MSG file. It configures gang experience required to purchase a ganghouse deed. 2) Added Deep Shop, the deep shop is stocked every cleanup with any stripped deeds. 3) Added ganghouse tax during cleanup, Gang leader's Silvermere bank account is taxed every cleanup for the ganghouse 4) Added commands to WCCMMUTL.EXE to sweep ganghouses, commands are self- explanatory, cleanup MUST be run after using any of these options. + Version 1.11b - 01/28/2000 + 1) No coding changes. + Version 1.11a - 12/30/1999 + 1) Turned some debugging off, which was creating a seriously large wccmmud.log file. You may want to check and clear (if applicable) this file from your server. This feature was used during development of Module 7 and turning it off was not accomplished. Sorry :( + Version 1.1z - 12/28/1999 + 1) No coding changes. + Version 1.1y - 12/28/1999 + 1) Added "lost city" to sys goto command. + Version 1.1x - 6/02/99 + 1) Added the sysop gangsize command (see wccmmsys.not) 2) Added the sysop unwrap command (see wccmmsys.not) NOTE: be careful using this command. + Version 1.1w - 12/16/98 + 1) Added blank_lastname_allowed option (see section 3.1, wccmmud.rln) 2) Added sys_topten_key option (see section 3.1, wccmmud.rln) 3) Improved feedback for Sysop commands. (Please send email to support@majormud.ca if you find a command which still has no response) 4) Documented the sysop arena command (see wccmmsys.not) 5) Added sys_disband_key option (see section 3.1, wccmmud.rln) + Version 1.1V - 9/20/98 + 1) See wccmmud.not (user based release notes) + Version 1.1v - 9/16/98 + 1) Fixed the system-freeze bug. + Version 1.1u - 9/9/98 + 1) Added the editevil key (see section 3.1 of wccmmud.rln) 2) Added enable_class_change and race_change_duration (see section 3.1) 3) Changed initrate of 20000 and update_speed of 5 to occur entirely before the BBS comes online. + Version 1.1t - 7/25/98 + 1) Mostly internal changes 2) Added speed option '5' to update speed - this will apply the entire database update before the system goes live for users. 3) Added more options to section 3.1 of wccmmud.rln 4) Added sys god change sex 5) Added option 'e' to sysop menu 6) I think I may have found a way around those misbehaved globals packages that change the substate and then drop the user back into mud. I can't test this here as we don't have any of those packages so if you know what I'm talking about can you please try this out with a test character on your system and let me know if it is fixed? If you don't know what I'm talking about then don't worry about it - just make sure you've read all the appendices in wccmmud.rln with respect to module interactions. 7) Added the user's race name and class name to the item hoarders display 8) Added sysop disable, sysop enable, and sysop speak commands (refer to wccmmsys.not for more info) 9) Added sysop god jail + Version 1.1s - 5/6/98 + 1) Added more commands to the ini file (ses section 3.1 in wccmmud.rln) 2) Added more feedback to some sysop commands to indicate that something was done. 3) Added new sys goto targets: Rhudaur and Khazarad + Version 1.1r - 2/28/98 + 1) If a sysop misuses the sysop reset command, they can no longer lock the board into a loop generating thousands of monsters. 2) Added more options to section 3.1 of wccmmud.rln 3) Fixed retrain and alignment keys in section 3.1 (they were reversed before that) 4) Changed offline recovery to just copy the wccacmsr.vir over the wccacmsr.dat. It looks like btrieve is just too slow when it comes to massive record deletions and the benefit of leaving an allocated file seems outweighed by the pain of the amount of time it takes to delet all the records one at a time. 5) Add more sysop god commands (see wccmmsys.not for more info) + Version 1.1q - 1/11/98 + 1) Added a warning re: sys goto from icy lake (see wccmmsys.not) + Version 1.1p - 1/5/98 + 1) Add option to display experience in top gang list (see section 3.1 in wccmmud.rln) 2) Add keys for some of the individual gameop commands (see 3.1) 3) Added option to slow down database updating (see 3.1) 4) Will now look for the update database in either the bbs directory or the datadir (as specified in the CNF options) if it is not found in the bbs directory. 5) Made the database update a mandatory part of game startup. 6) Monsters will now get a chance to attack first in combat. 7) Added section 6.6.1 to wccmmud.rln 8) Made some changes which require an offline recovery to be run. If an offline recovery does not run while starting your BBS the first time after installing version 1.1p then please shutdown and run one as soon as possible. 9) With respect to the user release note of 'Increased monster regeneration in some areas,' one of the side-effects which you will see is a little more load on your system during startup, especially after an offline recovery. + Version 1.1o - 11/9/97 + 1) Fixed a problem where, under some circumstances, people with the nopay key were being charged credits at the exempt-user rate. 2) Added SYS GOD RETRAIN (see wccmmsys.not for more info) 3) Fixed some bugs in the clear-evil-points and clear-saved-profiles routines ('c' and 'cp' on the sysop menu) and improved their performance. 4) Added wccmmud.ini processing. See section 3.1 in wccmmud.rln 5) Fixed some bugs that caused my timeout routine to kick normal client/server users offline + Version 1.1n - 10/11/97 + 1) Since it seems like the baseline timeout only 'sometimes' takes over the inactivity timeout while in the MajorMUD menu I've changed MajorMUD's timeout to be active in the menu as well. 2) If you're only charging your users the exempt credit charges then it will now charge them while in the MajorMUD menu as well. 3) Removed the regular recovery option from wccmmutl and made it so that the only recovery option available is the fast recovery. 4) Obsoleted the reindex limited items menu option on the sysop menu as the preferred solution is to run the offline recovery. 5) Updated the sysop documentation (wccmmud.rln) to reflect the obsoletion of the 'fast' option now that all recovery is done in 'fast' mode. 6) Changed DEATHHP to have a minimum value of -20000 so if you had it set lower than this then you'll have to change this option before you can start your system.